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Anonymity on BOUNCED

All games (with the exception of a few that are not for statistics and have been clearly marked) are played under anonymous rules. This means that at no time before a game has completed should any of the players know, attempt to know, or aid in others knowing the identity of other players in the game. A player is anyone involved in a game.

It is the responsibility of all users of BOUNCED to understand and uphold this standard. This web page expounds on the meaning of this agreement.

What is Identity?

A player's identity is that which would allow someone else to deduce that the player's power in one game was being played by the same person who: Basically, this is the usual understanding of identity. However, it is not enough to insure that the exact identity is kept secret. Information which would lead to a "good guess" as to the exact identity of another player is also included in this definition of anonymous.

Why Anonymity?

Playing in an anonymous game reduces the chance of "meta-gaming" (or externalities if you like economics and game theory). The term meta-gaming refers to the use of knowledge, pressure, or incentives outside the framework of a single game to influence the outcome of the game. Examples include allying with someone because they are a friend, taking revenge on a player because of a previous game, or using knowledge about the ranking of a player to determine whether to eliminate them.

Anonymity also gives players the freedom to change playing styles and become better players without being judged by their previous record. Many players would like to improve. The easiest way to do this is experiment with new playing styles.

Anonymity prevents communication outside of the press interface. This is necessary in order to keep the games fair. Any other sort of communication (even e-mail) allows much larger bandwidth and further secures the sense of friendship. This places the other players in the game at a serious disadvantage.

Examples of Broken Anonymity

Practical Considerations

In practice, it is impossible to insure complete anonymity. Examples include: However there are a number of steps that can help to insure anonymity: There are some ways in which revealing identity is okay:

What If My Friend Also Plays?

If you know a friend who also plays on BOUNCED, you have two options. Either are fine but they cannot be "mixed and matched." You must stick either with one or the other:
  1. You agree not to ever play (or GM, or be an observer with press abilities) in the same game. This will require active communication to insure that it does not happen.
  2. You agree never to discuss the details, existance, or any other information about any game on BOUNCED (whether you are in it or not) until after that game has completed (meaning that the outcome has been declared officially).
Using the same computer to access BOUNCED is probably asking for trouble if you attempt the second option.

But I Need a Second Account Because...

No, You Don't. If you are worried about trying something new because it might ruin your record, play in a game that isn't for statistics. If there aren't any, send e-mail to bounced@dipbounced.com and request one. You don't need one to take "mercy" replacement positions. People take those all the time. They cannot lower your power ranking. Almost every replacement position is filled within hours (if not minutes). There are no excuses for having two accounts. None. Not one. Zero.

When Identity is Revealed Accidentally

Occasionally, through no fault of either player, two players learn each other's identity. In such a case, both players should try to ignore the fact as much as possible. It should not be referred to at any point during the game (either in press or outside should the players know each other through another mediuim). The game master should be informed. If they think it will cause a problem, either one or both can be excused from the game without commitment loss.


(c)1999-2015. Christian R. Shelton. All rights reserved.